

There should be a letterbox near the entrance of the house. You will see, upon arrival, that it is heavily fortified with security, ergo, you can't get in yet. If you haven't seen Um Bongo, go to him and give him the advertisement from the Street of Traders. Use your crowbar to open the crate she's getting into and she will give you her wig and a plastic, though watertight dinghy.

Talk to her and she will tell you she is hiding from the police after she stole some porridge from the Three Bears. Either way, you'll come across Goldilocks anyway. Depending on which side you arrive in, you will come across either Um Bongo or Goldilocks. You will get a left-handed crowbar for your efforts. Talk to the Ironmonger and help him out with his math problems. Go to the Street of Traders and take the advertisement for a new Dance Instructor. Give the troupe the baseball bat and watch the agonizing sequence. Talk to the accordion player and he will mention how he is looking for another baton in place of the used one. Talk to the dancers and Simon will watch. If you feel like writing it down, you can, but I'm just going to tell you here anyway: 256 Pence = 1 Dollar 16 Pence = 1 Grout 64 Pence = 1 Crown 2 Crowns = 1 Queen's Shilling 3 Crowns = 1 King's Shilling 5 Dollars = 1 Silver Sovereign 45 Dollars = 1 Royal Crest Note this and go to the Town Square. They tell you about the currency of the land. Talk to the guards about letting you into the castle and you will discover they will only accept bribes. Step back inside and pick up the baseball bat and the dye. Around this time, you take custody of controlling the game. Meanwhile, it is established by the sorcerer and boy that the wardrobe failed.

He mentions that some may be found in the castle's treasury and Simon sets off. Mucosade is a substance which will create the necessary power to transport the device. The only way Calypso can think of is by retrieving some Mucozade. He tells you what he believes to have happened and explains that Simon must seek for a way to transport himself back to his own dimension. You might remember him from the previous Simon the Sorcerer, he is Calypso, a friend of yours. A woman appears nearby and calls her grandfather out. A castle lies in the background while Simon and the wardrobe itself are situated in a street with shops on either side. After the credits and introduction, we find Simon to be transported to what appears to be an old village. The introduction to the game, accompanied by the game's credits will arrive onscreen. Out of curiosity, he opens the closet and wanders inside. He believes it to be the property of someone he knows, and tries to move it. The scene changes to find Simon, a young-ish kid wearing blue jeans with long brown hair, just entering his bedroom to find the transport wardrobe inside. Simon appears to be a nemesis of sorts to them and the sorcerer wishes to have Simon crushed. The now-formed Sordid is near the boy and they are both in a fortress in a volcano. The scene continues, obviously in the future. The phantom is a sorcerer, going by the name of Sordid. He burns the book and a ghost later appears. He finds the boy doing magic and takes the book he had in his possession. Another person soon enters, which turns out to be the boy's father. Version 0.92 - Added the walkthrough and the rest of the document.
